CHARACTER Image1 :
Lean athletic young Black male footballer, deep brown skin, short black locs, cold confident expression. Wears a blue retro France national team football jersey (red-and-white V-neck collar, gold rooster crest on the chest), white athletic shorts, red knee-high socks, white football boots. Stance: one hand on hip, weight shifted slightly to one side, chin slightly raised, cold gaze straight ahead. Acting intent: video-game character idle loop — relaxed but alert, star-player presence, ready to step onto the pitch.
CINEMATOGRAPHY & SETTING Image1:
Live-action cinematic feel, prime lens. Camera does a smooth constant-speed 360° orbit around the subject (fixed orbit radius, subject locked dead-center, constant height). Full revolution completes in 10 seconds, ending exactly back at the starting camera position for a seamless loop. Subject stays planted in place, no displacement. Background never changes for the entire shot — pale off-white-green paper card background with a soft beige-rose rounded square color block behind the subject (as in Image1). Soft even frontal key light, light warm-orange rim.
REFERENCE:
Image1 is the sole anchor for both character appearance and painting style.
SEQUENCE:
0s–10s Idle loop animation (video game idle loop): chest rises and falls subtly with breathing, weight shifts very slowly side to side between the feet, the hand-on-hip arm rises and falls faintly with breath, short locs sway gently, jersey fabric ripples softly with body movement, fingers occasionally twitch, head occasionally turns a tiny amount to follow the camera while keeping a cold expression. No large movement, no displacement the whole time. Camera orbits one full revolution at constant speed, revealing front → side → back (jersey rear and number area) → other side → back to front. Emotion → relaxed, confident, star-player presence. SFX: very light ambient tone, faint jersey fabric rustle, occasional boot squeak.
STYLE (repeat in every prompt):
2.5D render: 3D skeleton drives the motion, outer surface fully covered by a hand-drawn 2D marker (feutre) + gouache paint layer, 3D skeleton never exposed. Cel-shaded flat coloring, 2–3 tone bands, absolutely no black outline, no contour lines whatsoever (cel shading, no black outline). Visible marker strokes and brush-block facets, thick gouache texture, paper grain. Face locked to skeleton (no jitter, no deformation). Restrained motion blur, on-twos stepped framerate for a hand-drawn breathing feel. No music, ambient SFX only. Palette: France blue, red, white, deep brown, warm-orange accents, beige-rose background, off-white-green paper-card background.