“A photorealistic miniature 3D diorama of CITY, rendered as a small floating island chunk of earth torn from the ground, hovering above thick golden-hour clouds. The shape of the island should loosely mirror the city's real-life geography (coastline, riverbank, or land contour).
The island's edge shows a jagged rock/cliff cross-section with exposed earth and roots, water flowing off the edges like a waterfall into the clouds below.
On top of the island: a hyper-detailed miniature recreation of the city's skyline, automatically including only its most iconic, instantly-recognizable landmarks — chosen based on what the city is actually famous for — arranged naturally with tiny streets, cars, trees, and a beach or waterfront if applicable. Keep it clean and uncluttered, not overly dense or busy.
Lighting: soft warm golden-hour sunset, glowing rim light, polished premium sheen on every surface — buildings, water, and rock should have a slightly glossy, high-end render quality that feels expensive and cinematic, like a luxury movie poster, not a toy diorama.
Camera: aerial 3/4 view looking down at the island, tilt-shift miniature effect, ultra-detailed textures, volumetric clouds surrounding the island on all sides, sky gradient from warm gold to soft blue.
Bottom of frame: large elegant gold serif text reading "CITY" in all caps, centered, with subtle metallic drop shadow, premium movie-poster typography.
Aspect ratio 4:5, photorealistic 3D render, octane/unreal engine quality, no text other than the city name.”